My research area
My expertise covers sociotechnical designs, user experience and usability studies, learning technologies and educational technology. When offline and online worlds are merging together, a new phenomenon appears: CrossActionSpaces (my book, Routledge/2016) . Under such new conditions, I study designs for learning and work. While analyzing and helping to improve technology from a human-centered view, I contribute to Quality of Life and designing the classroom of the future. A guiding question is: How to develop creativity in the digital world? I am researcher, specialized in Design-Based Research, PhD supervisor, teacher, instructor, and conduct workshops for university teachers and educational developers on technology integration.
Here are some of my research areas,
- — “WEARABLES: - Do you want to work with newest technologies such as smart glasses and wearables, and want to know how to 'design for sociotechnical learning’? Then, join our SISLT team and our LexMizzou project where we create collaborative learning expeditions for new students on Mizzou Campus.
- — “IPADAGOGIES: iPad-Didactics and tablets in K-12 schools explores how teachers in schools designs for learning using innovative forms of pedagogies. We are looking at the sociotechnical-pedagogical processes.
- — “Human-centered SOCIOTECHNICAL DESIGN: The Information Experience Lab adopts a SocioTechnical Design approach to integrate user experience in technical designs, for example, usability testing. Newest trends illustrate a need for usability testing for small devices and applications for wearables. The IELab is striving towards new usability methods for such new flexible devices. In addition, there is a need to rethink existing usability methods for new groups of users such as smart city applications, preschoolers and English language learners.
- — “DIGITAL DIDACTICAL DESIGNS: Are you interested in studying the relation of teachers' designs for learning and students outcomes in a tablet 1:1 program? Digital Didactical Design (DDD) is an approach that engages teachers in designing for tablet/technology-mediated learning. The project ask, in what ways teachers use ipads/technology, for what kinds of teaching activities and learning activities, and how are these designs connected to the student learning outcomes. We use the five-layer DDD-model (Jahnke, 2015) for studying the designs and then, we relate the teacher designs to student outcomes such as products created with different apps. The project helps teachers to evaluate and reflect on their designs for learning with the aim to promote student learning progress.
- — "TOWARDS CROSSACTIONSPACES: There is no thing called 'distance learning'. We learn when we are present. It is distance teaching. Also, the term of blended learning is crucial. What do we really blend? Thus, what happens when online and offline worlds are merging? Human behavior turns from inter-action to cross-action. Which kinds of designs for learning are needed under those new conditions? That is what we study. We argue we need reflective crossactions in learning expeditions.
- — “IE lab, Information Experience Lab: user experience and usability studies!
List of research projects and grants
Main research projects (selection)
- InPUD -- Socio-technical, online learning communities in a computer science study programme (2001-2004; follow-up 2006-2009)
- DaVINCI -- Creativity in higher education (2008-2011)
- PeTEX -- Remote-Controlled Labs in Engineering Education (2008-2011)
- Ipad-Didactics -- Tablets/iPads in schools in Denmark, Sweden and Finnland (2012-2016)
- LeXMizzou, Students as Digital Game designers for learning; University of Missouri, USA) (2016-2017)
- Further projects are listed here: http:/isajahnke.webnode.com/research-/research-projects/
- Human-Centered Sociotechnical Design / Digital Design
- Innovative use of technology (e.g., tablets, wearables, AR, tele-presence robots)
- Technology-enhanced Designs for Learning Expeditions
- Exploring Designs for Learning through Reflective Making
Research projects with regard to Digital Didactics - Digital(e) Didaktik - are available in the menu left.
ICT, media and learning (ICTML) --- Designing the Interdependencies
- teaching and learning approaches ("didactic" designs the relations between instruction and construction),
- use of social technology (e.g., Web 2.0, social software, Social Media) and
- teaching and learning cultures (in different disciplines, subjects, department,...).
Connecting people and different research fields; sharing ideas and communities – I want to enable opportunites to reflect ideas, concrete prototypes and open research questions regarding ICT, media and learning subtitled with “Creative Learning Cultures – Educational Innovations in a Web 2.0 World”.
Open research questions are
- How to reshape/design (develop & evaluate) Technology-enhanced (creative, collaborative) learning successfully? What does “successful” mean? What elements can be designed (technical applications, didactical approaches, etc.)? What are appropriate methods (e.g., how to apply Design-based research)?
- What can we learn from 'digital natives' and Web 2.0 when to foster creativity in teaching and learning (enhanced by Social Media)?
- How to restructure teaching and learning in a) higher education, and b) computer-supported collaborative learning at the workplace? (see CSCL@Work => go to www.csclatwork.org)
First answers are given in my publications. Read more... publications
Further research activities including projects and teaching courses can be found online on the "older" website hosted by HDZ, TU Dortmund university, where I was Assistant Professor. See details here... http://www.hdz.tu-dortmund.de/?id=isa-jahnke
ContactDr. Isa Jahnke
University of Missouri
School of Information Science and Learning Technologies (SISLT, iSchool)
Director of Research for the IELab