My academic background actually is in sociology and social sciences - with connections to educational and computer science. Within my PhD work, I became a more interdisciplinary researcher. Therefore, I would label herself – not like a pure sociologist – but a Design-based researcher with a socio-technical-educational approach – where I put learning prototypes into practice and study/learn from them.
- My research considers new forms of computer-mediated human structures and emerging roles by using new media. In particular, I focus on the study of socio-technical informal learning by developing theories, concepts and methods. The main research interest is the socio-technical design of learning environments for an attractive, innovative and creativity-enhanced learning model.
- For my PhD thesis, I studied the dynamics of social roles in the field of knowledge management and socio-technical communities as platforms for informal learning - it was published in June 2006.
- From 2008-2010, she is was a leading member in the EU project ‘Platform for eLearning and telemetric experimentations’, which attempts to integrate live experimentations from a real laboratory via video-based access into a lifelong learning platform. The project team created an innovative e-learning environment including telemetric experimentations. A further project is called “DaVinci”, a German research project about “how to foster creativity in higher education”; what does creativity in universities mean and how can teachers design appropriate opportunities and environments for creative thinking and actions?
According to the design-based research approach, the future challenge is to create an innovative e-learning environment that combines multiple perspectives, different roles, and community communication for Technology-Enhanced Collaborative Learning in schools, universities but also at the workplace.