Join us and Gerhard Fischer's presentation: Design Trade-Offs of 'Quality of Life

11/23/2016


I am happy to announce that Professor Gerhard Fischer visits our iSchool, University of Missouri-Columbia, MO. He is an outstanding scholar, wonderful discussant, and just a great person! Don't miss the opportunity to meet him!


Join us

  • on Thursday, Dec/1 at 10.30am, London Hall (Conference Room)

"Quality of Life: A Transformative Framework for Human-Centered Design"

by Gerhard Fischer, Center for LifeLong Learning & Design (L3D) University of Colorado at Boulder

ABSTRACT

Creating a transformative framework to foster, nurture, and support "Quality of Life (QoL)" is one of the most challenging design problems of the digital age. QoL is a broad concept without a precise, generally accepted definition. In design, trade-offs are universal because there are no best solutions independent of goals, objectives, and values, specifically for systemic, ill-defined, and wicked problems such as QoL. Grounded in research activities from a broad spectrum of different disciplines and an analysis from our research over the last two decades, this presentation will explore specific design trade-offs. The insights and arguments are summarized in requirements for the design of socio-technical environments to address future challenges for human-centered design grounded in a QoL perspective.

Short Bio

Gerhard Fischer is a Professor Adjunct and Professor Emeritus of Computer Science, a Fellow of the Institute of Cognitive Science, and the Director of the Center for Lifelong Learning and Design (L3D) at the University of Colorado at Boulder. He is a member of the Computer Human Interaction Academy (CHI; 2007), a Fellow of the Association for Computing Machinery (ACM; 2009), and a recipient of the RIGO Award of ACM-SIGDOC (2012). In 2015, he was awarded an honorary doctorate from the University of Gothenburg, Sweden.

His research has focused on new conceptual frameworks and new socio-technical environments for human-centered computing, design, and learning, working, and collaborating,. His recent work is centered on quality of life in the digital age, social creativity, meta-design, cultures of participation, design trade-offs, and rich landscapes for learning (including MOOCs).